Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
20 |
A new romantic starts. Gain an Ally. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
23 |
Injured. |
3 |
23 |
Failed to qualify for Merchant Marine (Merchant). |
3 |
23 |
Became a Drifter (Scavenger). |
3 |
25 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
4 |
25 |
Became a Merchant (Merchant Marine). |
4 |
27 |
Make an unexpected connection outside Abe Head's normal circles. Gain a Contact. |
5 |
29 |
Continued as Merchant (Merchant Marine). |
6 |
33 |
Voluntarily left Merchant Marine |
6 |
33 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
37 |
Abe Head is sent to a new community or parish to preach The Word among the poor. |
7 |
37 |
Voluntarily left Mainstream Believer |
7 |
37 |
Returned to Drifter (Scavenger). |
7 |
38 |
Abe Head run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
38 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
8 |
42 |
Abe Head is caught in the periphery of a scandal. |
8 |
42 |
Demoted to Believer (Holy Warrior) rank -1. |
9 |
42 |
Continued as Believer (Holy Warrior). |
9 |
46 |
Abe Head refused an offer of inducements to betray Abe Head's faith. Gain 3 enemies. |
9 |
46 |
Promoted to Believer (Holy Warrior) rank 0. |