Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
20 |
Moved to a new world. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Scholar (Field Researcher). |
2 |
22 |
Promoted to Scholar (Field Researcher) rank 1. |
2 |
26 |
Make a breakthrough in Abner Nealy's field. |
3 |
26 |
Continued as Scholar (Field Researcher). |
3 |
27 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
3 |
30 |
Promoted to Scholar (Field Researcher) rank 2. |
4 |
30 |
Continued as Scholar (Field Researcher). |
4 |
33 |
A disaster leaves several injured, and others blame Abner Nealy, forcing Abner Nealy to leave Abner Nealy's career. Gain a Rival. |
4 |
33 |
Nearly killed. Fully recovered. Owe 8,750 for medical bills. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Agent (Corporate Agent). |
5 |
38 |
Abner Nealy's work ends up coming home with Abner Nealy, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
38 |
Failed to qualify for Pirate (Rogue). |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Became a Navy (Flight) with the new title Crewman. |
6 |
39 |
Special assignment or duty on board ship. |
6 |
42 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
7 |
42 |
Continued as Navy (Flight). |
7 |
45 |
Lost eye or limb. Fully recovered. |