Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
20 |
Vessel participates in a diplomatic mission. |
1 |
20 |
Gain a contact. |
1 |
22 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
1 |
22 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Navy (Engineer/Gunner) with previous rank. |
2 |
24 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
3 |
24 |
Became a Citizen (Colonist). |
3 |
26 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
4 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
30 |
A good deal ensures Abraham Ward is living the high life for a few years. |
5 |
30 |
Continued as Merchant (Merchant Marine). |
5 |
33 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
6 |
34 |
Continued as Merchant (Merchant Marine). |
6 |
38 |
Forced to muster out. |
7 |
38 |
Failed to qualify for Worker (Citizen). |
7 |
38 |
Submitted to the draft. |
7 |
38 |
Continued as Merchant (Merchant Marine). |
7 |
39 |
Make an unexpected connection outside Abraham Ward's normal circles. Gain a Contact. |
8 |
42 |
Continued as Merchant (Merchant Marine). |
8 |
44 |
Smuggle illegal items onto a planet. |
8 |
46 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |