Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
21 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
21 |
Became a Scout (Explorer). |
2 |
22 |
Spend several years jumping from world to world in Abwaspepa Ap's scout ship. |
2 |
25 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
3 |
25 |
Continued as Scout (Explorer). |
3 |
28 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
4 |
28 |
Entered Merchant Academy with the Business curriculum. |
4 |
31 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
32 |
Graduated with honors. |
5 |
32 |
Became a Merchant (Broker). |
5 |
32 |
Promoted to Merchant (Broker) rank 1. |
5 |
32 |
Promoted to Merchant (Broker) rank 2. |
5 |
34 |
Given advanced training in a specialist field |
5 |
36 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
6 |
36 |
Continued as Merchant (Broker). |
6 |
38 |
Make an unexpected connection outside Abwaspepa Ap's normal circles. Gain a Contact. |
6 |
40 |
Promoted to Merchant (Broker) rank 4. |
7 |
40 |
Aging Crisis. Owe 20,000 for medical bills. |
7 |
40 |
Retired at age 40. |
7 |
40 |
Continued as Merchant (Broker). |
7 |
44 |
Promoted to Merchant (Broker) rank 5. |
8 |
44 |
Aging Crisis. Owe 30,000 for medical bills. |