Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Marine (Merchant). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Addison Clark run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
21 |
Failed to qualify for Explorer (Scout). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Risk Addison Clark's fortune on a possibility lucrative deal and win. |
2 |
25 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
25 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
Embroiled in legal trouble. |
4 |
29 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
A series of bad deals and decisions force Addison Clark into bankruptcy. Addison Clark salvages what Addison Clark can. |
5 |
31 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
34 |
Addison Clark is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
6 |
35 |
Continued as Believer (Holy Warrior). |
6 |
38 |
Addison Clark come into conflict with a splinter group Addison Clark's own religion which maintains Addison Clark's version is the wrong one. Gain 1 Rivals. |
7 |
38 |
Failed to qualify for Worker (Citizen). |
7 |
38 |
Returned to Drifter (Wanderer). |
7 |
40 |
Suffer from a life-threatening illness. |
8 |
40 |
Became a Scholar (Physician). |
8 |
42 |
Advanced training in a specialist field. |