Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
20 |
Moved to a new world. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
23 |
Imperial trade restrictions force Addison Meyer out of business. |
2 |
26 |
Promoted to Merchant (Broker) rank 1. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
28 |
Make an unexpected connection outside Addison Meyer's normal circles. Gain a Contact. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Scholar (Scientist). |
4 |
33 |
Nearly killed. Owe 17,500 for medical bills. |
5 |
33 |
Became a Scout (Courier). |
5 |
34 |
Psychologically damaged by Addison Meyer's time in the scouts. |
6 |
34 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
37 |
A new romantic starts. Gain an Ally. |
7 |
38 |
Continued as Believer (Missionary/Humanitarian). |
7 |
42 |
Someone more charismatic but less devout than Addison Meyer has become Addison Meyer's superior. |
8 |
42 |
Continued as Believer (Missionary/Humanitarian). |
8 |
43 |
Addison Meyer aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
9 |
43 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
9 |
44 |
Make an unexpected connection outside Addison Meyer's normal circles. Gain a Contact. |