Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
20 |
Advanced training in a specialist field. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
26 |
Political upheaval strikes Admiral Dunn's homeworld, and Admiral Dunn is caught up in the revolution. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
27 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
27 |
Became a Army (Cavalry) with the new title Private. |
4 |
28 |
Nearly killed. Fully recovered. |
5 |
28 |
Became a Marine (Star Marine) with the new title Marine. |
5 |
29 |
Good fortune |
5 |
32 |
Commissioned in Marine (Star Marine) with the new title Lieutenant. |
5 |
32 |
Promoted to Marine (Star Marine) officer rank 2 with the new title Captain. |
6 |
32 |
Continued as Marine (Star Marine). |
6 |
35 |
On the front lines of a planetary assault and occupation. |
6 |
36 |
Promoted to Marine (Star Marine) officer rank 3 with the new title Force Commander. |
7 |
36 |
Continued as Marine (Star Marine). |
7 |
39 |
Admiral Dunn is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
8 |
39 |
Failed to qualify for Journalist (Entertainer). |
8 |
39 |
Submitted to the draft. |
8 |
39 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
41 |
Risk Admiral Dunn's fortune on a possibility lucrative deal and win. |
8 |
43 |
Forced to continue current assignment. |
8 |
43 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
43 |
Continued as Merchant (Merchant Marine). |