Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
22 |
Adolph Hotty went above and beyond the call of duty. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
23 |
Go undercover to investigate an enemy. |
2 |
23 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
2 |
26 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
28 |
Go undercover to investigate an enemy. |
3 |
28 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
4 |
30 |
Continued as Agent (Corporate Agent). |
4 |
34 |
Hard times caused by a lack of interstellar trade costs Adolph Hotty's job. |
5 |
34 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
5 |
35 |
Adolph Hotty refused an offer of inducements to betray Adolph Hotty's faith. Gain 6 enemies. |
6 |
38 |
Continued as Believer (Mainstream Believer). |
6 |
39 |
Adolph Hotty secretly provide religious rites for a dying leader or noble, although they do not share Adolph Hotty's faith. Gain an Ally in the family and a Rival who disagrees with Adolph Hotty's choice. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Became a Drifter (Scavenger). |
7 |
46 |
Betrayed by a friend. One of Adolph Hotty's Contacts or Allies betrays Adolph Hotty, ending Adolph Hotty's career. That Contact or Ally becomes a Rival or Enemy. |