Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
22 |
Good fortune |
1 |
22 |
Graduated with honors. |
2 |
22 |
Became a Army (Army Support) with the new title Private. |
2 |
22 |
Commissioned in Army (Army Support) with the new title Lieutenant. |
2 |
26 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
26 |
Promoted to Army (Army Support) officer rank 2 with the new title Captain. |
3 |
26 |
Continued as Army (Army Support). |
3 |
27 |
Assigned to a planet with a hostile or wild environment. |
4 |
30 |
Voluntarily left Army Support |
4 |
30 |
Became a Drifter (Barbarian). |
4 |
34 |
Betrayed by a friend. One of Adrian McKenzie's Contacts or Allies betrays Adrian McKenzie, ending Adrian McKenzie's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
34 |
Became a Merchant (Free Trader). |
5 |
38 |
Smuggle illegal items onto a planet. |
6 |
38 |
Continued as Merchant (Free Trader). |
6 |
41 |
A sudden war destroys Adrian McKenzie's trade routes and contacts, forcing Adrian McKenzie to flee that region of space. |
6 |
41 |
Gain rebels as Enemy |
7 |
41 |
Failed to qualify for Law Enforcement (Agent). |
7 |
41 |
Submitted to the draft. |
7 |
41 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
42 |
An investigation takes on a dangerous turn. |
7 |
42 |
Adrian McKenzie's work ends up coming home with Adrian McKenzie, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
7 |
45 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |