Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Field Researcher (Scholar). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Al Coleman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Became a Rogue (Thief). |
2 |
21 |
A job goes wrong, forcing Al Coleman to flee off-planet. |
3 |
21 |
Became a Scout (Explorer). |
3 |
23 |
When dealing with an alien race, Al Coleman botch an opportunity to gather extra intelligence about them. |
3 |
23 |
Al Coleman's ship is damaged, and Al Coleman have to hitch-hike Al Coleman's way back across the stars to the nearest scout base. |
3 |
23 |
Gain 5 Contacts. Gain 2 Enemies. |
4 |
25 |
Continued as Scout (Explorer). |
4 |
28 |
When dealing with an alien race, Al Coleman botch an opportunity to gather extra intelligence about them. |
4 |
28 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
5 |
29 |
Continued as Scout (Explorer). |
5 |
33 |
Al Coleman's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
6 |
33 |
Voluntarily left Explorer |
6 |
33 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
34 |
Al Coleman's ship or starport is destroyed by criminals. Gain them as an Enemy. |
7 |
34 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
38 |
Al Coleman have been following false teachings! |
8 |
38 |
Switched to Drifter (Barbarian). |
8 |
41 |
Gained a contact. |
9 |
42 |
Continued as Drifter (Barbarian). |
9 |
44 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |