Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Alec Day inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
2 |
22 |
Continued as Scout (Courier). |
2 |
26 |
Spend several years jumping from world to world in Alec Day's scout ship. |
2 |
26 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
3 |
26 |
Continued as Scout (Courier). |
3 |
29 |
Serve as the courier for an important message from the Imperium. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Entertainer (Performer). |
4 |
33 |
Gain a patron in the arts. Gain an Ally |
4 |
34 |
Promoted to Entertainer (Performer) rank 1. |
5 |
34 |
Voluntarily left Performer |
5 |
34 |
Failed to qualify for Intelligence (Agent). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Army (Infantry) with the new title Private. |
5 |
37 |
Surrounded and outnumbered by the enemy, Alec Day hold out until relief arrives. |
5 |
38 |
Commissioned in Army (Infantry) with the new title Lieutenant. |
5 |
38 |
Promoted to Army (Infantry) officer rank 2 with the new title Captain. |
6 |
38 |
Voluntarily left Infantry |
6 |
38 |
Failed to qualify for Colonist (Citizen). |
6 |
38 |
Became a Drifter (Scavenger). |
6 |
40 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
7 |
40 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
41 |
Alec Day refused an offer of inducements to betray Alec Day's faith. Gain 2 enemies. |
7 |
44 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |