Crewman Alfonso Johnson  

Species Age Sex Str Dex End Int Edu SocUPP
Traltar 47 M 6 (0) 1 (-2) 1 (-2) 4 (-1) 7 (0) 5 (-1)611475
Inviting smile, Stooped shoulders, Volatile
 
Skills
Admin 1
Broker 1
Deception 1
Diplomat 0
Drive 0
Electronics 0
Flyer 0
Gun Combat (Archaic) 1
Investigate 0
Jack-of-All-Trades 2
Recon 0
Science (Social Sciences/Psychology) 1
Seafarer 0
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Intelligence Agent12
Citizen Corporate Manager23
Drifter Barbarian 01
Merchant Merchant Marine Crewman02
 
Name Type Affinity Enmity Power Influence Species
Cathrine McPherson Ally 2 0 0 3 Azhanti (F/43)
 
Term Age History
1 18 Became a Agent (Intelligence).
1 19 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
1 22 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
2 22 Continued as Agent (Intelligence).
2 25 Lightly injured, no permanent damage. Fully recovered.
3 25 Became a Citizen (Corporate).
3 27 Advanced training in a specialist field.
3 29 Promoted to Citizen (Corporate) rank 1.
4 29 Continued as Citizen (Corporate).
4 31 Alfonso Johnson befriend a superior in the corporation or the colony.
4 33 Promoted to Citizen (Corporate) rank 2 with the new title Manager.
5 33 Continued as Citizen (Corporate).
5 35 Lightly injured, no permanent damage. Fully recovered.
6 35 Failed to qualify for Explorer (Scout).
6 35 Became a Drifter (Barbarian).
6 39 Alfonso Johnson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
7 39 Became a Merchant (Merchant Marine) with the new title Crewman.
8 43 Continued as Merchant (Merchant Marine).
8 46 A good deal ensures Alfonso Johnson is living the high life for a few years.
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