Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Star Marine (Marine). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
A new romantic starts. Gain an Ally. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
23 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
23 |
Failed to qualify for Cavalry (Army). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
27 |
Befriend a useful ally in one sphere. Gain an Ally. |
3 |
27 |
Forced to continue current assignment. |
3 |
27 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
27 |
Continued as Merchant (Merchant Marine). |
5 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
32 |
Risk Alford Herrera's fortune on a possibility lucrative deal and win. |
6 |
35 |
Voluntarily left Merchant Marine |
6 |
35 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
38 |
Alford Herrera come into conflict with a splinter group Alford Herrera's own religion which maintains Alford Herrera's version is the wrong one. Gain 3 Rivals. |
6 |
39 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
39 |
Continued as Believer (Missionary/Humanitarian). |
7 |
41 |
Alford Herrera aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
8 |
41 |
Failed to qualify for Scientist (Scholar). |
8 |
41 |
Switched to Drifter (Wanderer). |
8 |
43 |
Attacked by enemies that Alford Herrera easily defeat. |
8 |
43 |
Gain Enemy if Alford Herrera don't already have one. |