Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Marine Academy) |
1 |
19 |
Made lifelong friends. Gain 3 Allies. |
1 |
22 |
Dropped out of military academy. |
2 |
22 |
Became a Navy (Flight) with the new title Crewman. |
2 |
24 |
Alvin Bluit is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
3 |
24 |
Became a Citizen (Colonist). |
3 |
25 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
4 |
25 |
Failed to qualify for Army Support (Army). |
4 |
25 |
Became a Drifter (Barbarian). |
4 |
29 |
Encounter a Psionic institute. |
4 |
29 |
Tested for psionic powers |
4 |
29 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
29 |
Became a Psion (Adept). |
5 |
33 |
Advanced training in a specialist field. |
6 |
33 |
Continued as Psion (Adept). |
6 |
37 |
Psionic abilities make Alvin Bluit uncomfortable to be around. One contact or ally becomes a rival. |
7 |
37 |
Continued as Psion (Adept). |
7 |
39 |
Gain a contact outside of normal circles. |
8 |
41 |
Continued as Psion (Adept). |
8 |
43 |
Gain a mentor. |
8 |
45 |
Promoted to Psion (Adept) rank 1 with the new title Initiate. |