Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
20 |
An investigation, tour, project or expedition goes wrong, stranding Ambrose Dods far from home. |
2 |
20 |
Became a Scholar (Scientist). |
2 |
21 |
Win a prestigious prize for Ambrose Dods's work. |
2 |
24 |
Promoted to Scholar (Scientist) rank 1. |
3 |
24 |
Voluntarily left Scientist |
3 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
28 |
Ambrose Dods's ship or starport is destroyed by criminals. Gain them as an Enemy. |
4 |
28 |
Returned to Scholar (Scientist). |
4 |
29 |
Assigned to work on a secret project for a patron or organisation. |
5 |
32 |
Continued as Scholar (Scientist). |
5 |
36 |
Entangled in a bureaucratic or legal morass that distracts Ambrose Dods from Ambrose Dods's work. |
6 |
36 |
Continued as Scholar (Scientist). |
6 |
37 |
A new romantic starts. Gain an Ally. |
6 |
40 |
Promoted to Scholar (Scientist) rank 2. |
7 |
40 |
Continued as Scholar (Scientist). |
7 |
42 |
A new romantic starts. Gain an Ally. |
7 |
44 |
Promoted to Scholar (Scientist) rank 3. |