Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
19 |
Became a Agent (Intelligence). |
2 |
23 |
Uncover a major conspiracy against Anderson Steward's employers. |
2 |
23 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
23 |
Continued as Agent (Intelligence). |
3 |
24 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
4 |
24 |
Became a Scholar (Scientist). |
4 |
27 |
Work leads to a considerable breakthrough. |
4 |
28 |
Promoted to Scholar (Scientist) rank 1. |
5 |
28 |
Voluntarily left Scientist |
5 |
28 |
Switched to Agent (Corporate Agent). |
5 |
29 |
Befriended by a senior agent. |
5 |
32 |
Promoted to Agent (Corporate Agent) rank 1. |
6 |
32 |
Continued as Agent (Corporate Agent). |
6 |
34 |
Given specialist training in vehicles. |
6 |
36 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
7 |
36 |
Continued as Agent (Corporate Agent). |
7 |
39 |
Given specialist training in vehicles. |
8 |
40 |
Continued as Agent (Corporate Agent). |
8 |
42 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
9 |
42 |
Switched to Drifter (Barbarian). |
9 |
46 |
Attempted a risky adventure and was wildly successful. |
9 |
46 |
Promoted to Drifter (Barbarian) rank 1. |