Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
Andre Bennett's scout ship is one of the first on the scene to rescue the survivors of a disaster but Andre Bennett fail to help. Gain an Enemy. |
1 |
19 |
Psychologically damaged by Andre Bennett's time in the scouts. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
24 |
Perform an exemplary service for the scouts. |
2 |
26 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Failed to qualify for Surveyor (Scout). |
3 |
26 |
Continued as Scout (Explorer). |
3 |
28 |
Andre Bennett's ship is damaged, and Andre Bennett have to hitch-hike Andre Bennett's way back across the stars to the nearest scout base. |
3 |
28 |
Gain 1 Contacts. Gain 1 Enemies. |
4 |
28 |
Became a Citizen (Colonist). |
4 |
30 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
5 |
30 |
Became a Entertainer (Journalist). |
5 |
32 |
Andre Bennett is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
6 |
32 |
Failed to qualify for Field Researcher (Scholar). |
6 |
32 |
Submitted to the draft. |
6 |
32 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
34 |
Make an unexpected connection outside Andre Bennett's normal circles. Gain a Contact. |
7 |
36 |
Voluntarily left Merchant Marine |
7 |
36 |
Became a Drifter (Barbarian). |
7 |
38 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
8 |
38 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
39 |
Andre Bennett retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
9 |
42 |
Continued as Believer (Missionary/Humanitarian). |
9 |
43 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
9 |
46 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |