Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Flight (Navy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Drafted into Cavalry |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Became a Army (Cavalry) with the new title Private. |
2 |
25 |
Scarred. Fully recovered. |
3 |
25 |
Became a Entertainer (Artist). |
3 |
27 |
Gain a patron in the arts. Gain an Ally |
3 |
29 |
Promoted to Entertainer (Artist) rank 1. |
4 |
29 |
Continued as Entertainer (Artist). |
4 |
32 |
Win a prestigious prize. |
4 |
33 |
Promoted to Entertainer (Artist) rank 2. |
5 |
33 |
Voluntarily left Artist |
5 |
33 |
Failed to qualify for Physician (Scholar). |
5 |
33 |
Returned to Drifter (Scavenger). |
5 |
35 |
Betrayed by a friend. One of Andre Cameron's Contacts or Allies betrays Andre Cameron, ending Andre Cameron's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
35 |
Became a Merchant (Free Trader). |
6 |
38 |
A good deal ensures Andre Cameron is living the high life for a few years. |
6 |
39 |
Promoted to Merchant (Free Trader) rank 1. |
7 |
39 |
Continued as Merchant (Free Trader). |
7 |
42 |
A series of bad deals and decisions force Andre Cameron into bankruptcy. Andre Cameron salvages what Andre Cameron can. |
7 |
43 |
Promoted to Merchant (Free Trader) rank 2. |
8 |
43 |
Continued as Merchant (Free Trader). |
8 |
47 |
Befriend a useful ally in one sphere. Gain an Ally. |
8 |
47 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |