Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
21 |
A prank goes horribly wrong. Gain an Enemy |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Became a Merchant (Free Trader). |
2 |
25 |
A good deal ensures Anson Watton is living the high life for a few years. |
2 |
26 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
30 |
Befriend a useful ally in one sphere. Gain an Ally. |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
32 |
Imperial trade restrictions force Anson Watton out of business. |
5 |
32 |
Became a Entertainer (Performer). |
5 |
36 |
Win a prestigious prize. |
5 |
36 |
Promoted to Entertainer (Performer) rank 1. |
6 |
36 |
Continued as Entertainer (Performer). |
6 |
38 |
Works is especially well received and popular, making Anson Watton a minor celebrity |
7 |
40 |
Continued as Entertainer (Performer). |
7 |
43 |
Birth or Death involving a family member or close friend. |
7 |
44 |
Promoted to Entertainer (Performer) rank 2. |