Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
19 |
Vessel participates in a notable military engagement. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
24 |
Archibald Morgan foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Navy (Flight) with previous rank. |
3 |
27 |
Archibald Morgan is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
4 |
27 |
Became a Agent (Intelligence). |
4 |
28 |
Established a network of contacts. Gain 3 contacts. |
4 |
31 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
5 |
31 |
Continued as Agent (Intelligence). |
5 |
33 |
Hard times caused by a lack of interstellar trade costs Archibald Morgan's job. |
6 |
33 |
Became a Rogue (Enforcer). |
6 |
34 |
Birth or Death involving a family member or close friend. |
6 |
37 |
Promoted to Rogue (Enforcer) rank 1. |
7 |
37 |
Attempted to change assignments. |
7 |
37 |
Failed to qualify for Pirate (Rogue). |
7 |
37 |
Continued as Rogue (Enforcer). |
7 |
38 |
Crime pays off. Gain victim as Enemy. |
7 |
41 |
Promoted to Rogue (Enforcer) rank 2. |
8 |
41 |
Attempted to change assignments. |
8 |
41 |
Failed to qualify for Thief (Rogue). |
8 |
41 |
Continued as Rogue (Enforcer). |
8 |
42 |
Involved in a feud with a rival criminal organization. |
8 |
42 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |