Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
22 |
Nearly killed. Owe 10,000 for medical bills. |
2 |
22 |
Failed to qualify for Army Support (Army). |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
23 |
Arley Head run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
23 |
Became a Rogue (Pirate) with the new title Lackey. |
3 |
25 |
Nearly killed. Owe 40,000 for medical bills. |
4 |
25 |
Failed to qualify for Field Researcher (Scholar). |
4 |
25 |
Submitted to the draft. |
4 |
25 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
29 |
Established a network of contacts. Gain 1 contacts. |
5 |
29 |
Continued as Agent (Law Enforcement). |
5 |
32 |
An investigation takes on a dangerous turn. |
5 |
32 |
Arley Head's work ends up coming home with Arley Head, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
33 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
6 |
33 |
Continued as Agent (Law Enforcement). |
6 |
34 |
Established a network of contacts. Gain 2 contacts. |
7 |
37 |
Continued as Agent (Law Enforcement). |
7 |
40 |
Established a network of contacts. Gain 3 contacts. |
7 |
41 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
8 |
41 |
Continued as Agent (Law Enforcement). |
8 |
42 |
Given specialist training in vehicles. |
8 |
45 |
Forced to muster out. |