Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Courier (Scout). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Find valuable salvage. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
23 |
Suffer from a life-threatening illness. |
3 |
23 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
3 |
25 |
Armand Cause come into conflict with a splinter group Armand Cause's own religion which maintains Armand Cause's version is the wrong one. Gain 2 Rivals. |
3 |
27 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
4 |
27 |
Voluntarily left Holy Warrior |
4 |
27 |
Became a Agent (Intelligence). |
4 |
31 |
Armand Cause went above and beyond the call of duty. |
4 |
31 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
5 |
31 |
Voluntarily left Intelligence |
5 |
31 |
Became a Merchant (Free Trader). |
5 |
34 |
A good deal ensures Armand Cause is living the high life for a few years. |
5 |
35 |
Promoted to Merchant (Free Trader) rank 1. |
6 |
35 |
Continued as Merchant (Free Trader). |
6 |
38 |
Make an unexpected connection outside Armand Cause's normal circles. Gain a Contact. |
7 |
39 |
Continued as Merchant (Free Trader). |
7 |
41 |
Severely injured. Fully recovered. |
8 |
43 |
Continued as Merchant (Free Trader). |
8 |
45 |
Given advanced training in a specialist field |
8 |
47 |
Promoted to Merchant (Free Trader) rank 2. |