Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Star Marine) with the new title Marine. |
1 |
22 |
Trapped behind enemy lines. |
1 |
22 |
Promoted to Marine (Star Marine) rank 1 with the new title Lance Corporal. |
2 |
22 |
Continued as Marine (Star Marine). |
2 |
23 |
A mission goes disastrously wrong due to Armand Read's commander’s error or incompetence, but Armand Read survive. |
2 |
23 |
Report commander and gain an Enemy. |
2 |
26 |
Promoted to Marine (Star Marine) rank 2 with the new title Corporal. |
3 |
26 |
Continued as Marine (Star Marine). |
3 |
29 |
Severely injured. Fully recovered. |
4 |
29 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
30 |
Embroiled in legal trouble. |
5 |
33 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
37 |
Continued as Merchant (Merchant Marine). |
6 |
38 |
Bankrupted by a rival. Gain the other trader as a Rival. |
7 |
38 |
Became a Drifter (Scavenger). |
7 |
39 |
Armand Read run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
39 |
Failed to qualify for Courier (Scout). |
8 |
39 |
Switched to Drifter (Wanderer). |
8 |
40 |
Betrayed by a friend. One of Armand Read's Contacts or Allies betrays Armand Read, ending Armand Read's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
40 |
Switched to Merchant (Broker). |
9 |
44 |
Make an unexpected connection outside Armand Read's normal circles. Gain a Contact. |