Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
20 |
Study Science (Space Sciences/Planetology) as a hobby. |
1 |
22 |
Graduated. Gain an rival who is upset that Armando Withers left the community. |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
25 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
27 |
Attacked by enemies that Armando Withers easily defeat. |
3 |
27 |
Gain Enemy if Armando Withers don't already have one. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
32 |
Encounter a Psionic institute. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Citizen (Worker). |
5 |
36 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
36 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
38 |
Given advanced training in a specialist field |
6 |
40 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
40 |
Continued as Merchant (Merchant Marine). |
7 |
43 |
Accused of a crime |