Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Arnold Andrews run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
21 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
25 |
Arnold Andrews's work ends up coming home with Arnold Andrews, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
25 |
Became a Navy (Line/Crew) with the new title Crewman. |
3 |
28 |
Commanding officer takes an interest in Arnold Andrews's career. |
3 |
29 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
4 |
29 |
Continued as Navy (Line/Crew). |
4 |
33 |
Refuse to abuse Arnold Andrews's position for profit. |
4 |
33 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
4 |
33 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
5 |
33 |
Continued as Navy (Line/Crew). |
5 |
37 |
Advanced training in a specialist field. |
6 |
37 |
Continued as Navy (Line/Crew). |
6 |
38 |
Abuse Arnold Andrews's position for profit. |
6 |
41 |
Forced to continue current assignment |
6 |
41 |
Promoted to Navy (Line/Crew) officer rank 3 with the new title Lieutenant. |
7 |
41 |
Continued as Navy (Line/Crew). |
7 |
45 |
Moved to a new world. |
7 |
45 |
Promoted to Navy (Line/Crew) officer rank 4 with the new title Commander. |