Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Aron Sherris run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Became a Citizen (Colonist). |
2 |
23 |
A revolution, attack or other unusual event throws Aron Sherris's life into chaos, forcing Aron Sherris to leave the planet. |
3 |
23 |
Returned to Drifter (Wanderer). |
3 |
25 |
Attacked by enemies and injured. |
3 |
25 |
Nearly killed. Owe 45,000 for medical bills. |
3 |
25 |
Gain Enemy if Aron Sherris don't already have one. |
4 |
27 |
Voluntarily left Wanderer |
4 |
27 |
Failed to qualify for Ground Assault (Marine). |
4 |
27 |
Switched to Drifter (Scavenger). |
4 |
30 |
Find Ancient Technology. |
4 |
31 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
31 |
Continued as Drifter (Scavenger). |
5 |
34 |
Attempted a risky adventure and was sent to prison. |
6 |
35 |
Became a Prisoner (Inmate). |
6 |
37 |
Persecuted by a prison gang. |
7 |
39 |
Continued as Prisoner (Inmate). |
7 |
43 |
Special Duty. |
7 |
43 |
Promoted to Prisoner (Inmate) rank 1. |
8 |
43 |
Switched to Prisoner (Fixer) with previous rank. |
8 |
47 |
Joined a prison gang |
8 |
47 |
Promoted to Prisoner (Fixer) rank 2. |
8 |
47 |
Paroled from prison. |