Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Performer (Entertainer). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
Art Hanson's work ends up coming home with Art Hanson, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
21 |
Became a Scholar (Field Researcher). |
2 |
25 |
Win a prestigious prize for Art Hanson's work. |
2 |
25 |
Promoted to Scholar (Field Researcher) rank 1. |
3 |
25 |
Voluntarily left Field Researcher |
3 |
25 |
Became a Merchant (Free Trader). |
3 |
27 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
3 |
29 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
29 |
Continued as Merchant (Free Trader). |
4 |
31 |
A series of bad deals and decisions force Art Hanson into bankruptcy. Art Hanson salvages what Art Hanson can. |
5 |
31 |
Failed to qualify for Pirate (Rogue). |
5 |
31 |
Became a Drifter (Scavenger). |
5 |
32 |
Spend time with an alien race. Gain a contact. |
5 |
35 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
35 |
Continued as Drifter (Scavenger). |
6 |
39 |
Nearly killed. Owe 7,500 for medical bills. |
7 |
39 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
7 |
43 |
Embroiled in legal trouble. |
7 |
43 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
43 |
Continued as Merchant (Merchant Marine). |
8 |
44 |
Make an unexpected connection outside Art Hanson's normal circles. Gain a Contact. |