Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
21 |
Good fortune |
1 |
22 |
Graduated. Gain an rival who is upset that Art Lowe left the community. |
2 |
22 |
Became a Citizen (Worker). |
2 |
24 |
Nearly killed. Owe 10,000 for medical bills. |
3 |
24 |
Became a Scout (Courier). |
3 |
26 |
Art Lowe spend a great deal of time on the fringes of Charted Space. |
3 |
26 |
Gain a contact in an alien race. |
4 |
28 |
Continued as Scout (Courier). |
4 |
29 |
Spend several years jumping from world to world in Art Lowe's scout ship. |
5 |
32 |
Attempted to change assignments. |
5 |
32 |
Failed to qualify for Surveyor (Scout). |
5 |
32 |
Continued as Scout (Courier). |
5 |
36 |
Art Lowe's ship is damaged, and Art Lowe have to hitch-hike Art Lowe's way back across the stars to the nearest scout base. |
5 |
36 |
Gain 3 Contacts. Gain 2 Enemies. |
6 |
36 |
Failed to qualify for Law Enforcement (Agent). |
6 |
36 |
Submitted to the draft. |
6 |
36 |
Became a Navy (Line/Crew) with the new title Crewman. |
6 |
39 |
Art Lowe foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
6 |
40 |
Attempt at commissioned failed. |
7 |
40 |
Attempted to change assignments. |
7 |
40 |
Failed to qualify for Flight (Navy). |
7 |
40 |
Continued as Navy (Line/Crew). |
7 |
42 |
Art Lowe join a gambling circle on board. |
7 |
44 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |