Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Marine (Merchant). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Attempted a risky adventure and was wildly successful. |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
25 |
Art Vargas do not know what happened to Art Vargas. There is a gap in Art Vargas's memory. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Failed to qualify for Merchant Marine (Merchant). |
3 |
26 |
Switched to Drifter (Scavenger). |
3 |
27 |
Encounter a Psionic institute. |
3 |
27 |
Tested for psionic powers |
4 |
30 |
Became a Psion (Wild Talent). |
4 |
32 |
Gain a mentor. |
4 |
34 |
Promoted to Psion (Wild Talent) rank 1 with the new title Survivor. |
5 |
34 |
Continued as Psion (Wild Talent). |
5 |
36 |
An anti-psi cult or gang attempts to expose or attack Art Vargas. |
6 |
36 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
40 |
Art Vargas is sent to a new community or parish to preach The Word among the poor. |
7 |
40 |
Continued as Believer (Mainstream Believer). |
7 |
43 |
Art Vargas secretly provide religious rites for a dying leader or noble, although they do not share Art Vargas's faith. Gain an Ally in the family and a Rival who disagrees with Art Vargas's choice. |
7 |
44 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |