Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Suffer from a life-threatening illness. |
2 |
22 |
Became a Merchant (Free Trader). |
2 |
25 |
Given advanced training in a specialist field |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
28 |
Risk Arther Myers's fortune on a possibility lucrative deal and win. |
3 |
30 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
33 |
A series of bad deals and decisions force Arther Myers into bankruptcy. Arther Myers salvages what Arther Myers can. |
5 |
33 |
Failed to qualify for Engineer/Gunner (Navy). |
5 |
33 |
Switched to Drifter (Wanderer). |
5 |
35 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
6 |
35 |
Failed to qualify for Surveyor (Scout). |
6 |
35 |
Submitted to the draft. |
6 |
35 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
6 |
36 |
Make an unexpected connection outside Arther Myers's normal circles. Gain a Contact. |
7 |
39 |
Continued as Merchant (Merchant Marine). |
7 |
43 |
A sudden war destroys Arther Myers's trade routes and contacts, forcing Arther Myers to flee that region of space. |
7 |
43 |
Gain rebels as Enemy |
8 |
43 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
45 |
Arther Myers is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
8 |
47 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |