Arthur Welter  

Species Age Sex Str Dex End Int Edu SocUPP
Ayansh'i 47 M 7 (0) 5 (-1) 5 (-1) 3 (-1) 11 (1) 5 (-1)7553B5
Closed, Sassy
 
Skills
Animals (Handling) 1
Astrogation 1
Athletics (Strength) 1
Drive 0
Electronics 0
Engineer (Power) 1
Explosives 1
Gun Combat 0
Jack-of-All-Trades 2
Mechanic 0
Navigation 2
Pilot (Small Craft) 1
Profession (Worker) 0
Seafarer (Ocean Ships) 1
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Scout Courier Scout24
Scout Surveyor 23
Drifter Scavenger 01
 
Name Type Affinity Enmity Power Influence Species
Consuelo Greerson Contact 3 1 4 6 Cafadan (F/33)
Dolly Skidd Enemy 0 5 1 0 Traltar (F/13)
Dolly Skidd is actually an organisation such as a political movement or modest sized business.
Erie Thompson Contact 1 2 6 0 Luriani (F/53)
Mahlon Prescott Contact 3 1 4 1 Tapazmal (M/24)
Alpha Martin Contact 3 0 0 2 Ayansh'i (F/56)
Jehaye Hae Contact 0 1 2 0 Ael Yael (F/52)
Jehaye Hae is out of contact doing something interesting but not suspicious.
Hortense Reed Contact 2 2 4 2 Ayansh'i (F/57)
Hortense Reed gains in power and influence.
Lamar Reed Enemy 0 2 2 3 Swanfeh (M/60)
Lamar Reed is in desperate trouble and could use the character’s help.
Tracey Robertson Enemy 0 1 0 1 Hanen (F/19)
Veda Eade Enemy 0 4 1 1 Zaris (F/30)
 
Term Age History
1 18 Became a Scout (Courier).
1 21 Arthur Welter spend a great deal of time on the fringes of Charted Space.
1 21 Gain a contact in an alien race.
1 22 Promoted to Scout (Courier) rank 1 with the new title Scout.
2 22 Continued as Scout (Courier).
2 24 Spend several years jumping from world to world in Arthur Welter's scout ship.
3 26 Continued as Scout (Courier).
3 28 Spend several years jumping from world to world in Arthur Welter's scout ship.
3 30 Promoted to Scout (Courier) rank 2.
4 30 Continued as Scout (Courier).
4 32 Arthur Welter survey an alien world.
5 34 Attempted to change assignments.
5 34 Switched to Scout (Surveyor) with previous rank.
5 37 Arthur Welter's scout ship is one of the first on the scene to rescue the survivors of a disaster but Arthur Welter fail to help. Gain an Enemy.
5 37 Arthur Welter's ship is damaged, and Arthur Welter have to hitch-hike Arthur Welter's way back across the stars to the nearest scout base.
5 37 Gain 5 Contacts. Gain 3 Enemies.
6 38 Continued as Scout (Surveyor).
6 41 Psychologically damaged by Arthur Welter's time in the scouts.
7 41 Failed to qualify for Scientist (Scholar).
7 41 Submitted to the draft.
7 41 Continued as Scout (Surveyor).
7 43 Psychologically damaged by Arthur Welter's time in the scouts.
8 43 Became a Drifter (Scavenger).
8 46 Betrayed by a friend. One of Arthur Welter's Contacts or Allies betrays Arthur Welter, ending Arthur Welter's career. That Contact or Ally becomes a Rival or Enemy.
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