Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
24 |
Avery Grant do not know what happened to Avery Grant. There is a gap in Avery Grant's memory. |
3 |
24 |
Failed to qualify for Intelligence (Agent). |
3 |
24 |
Switched to Drifter (Barbarian). |
3 |
26 |
Attacked by enemies that Avery Grant easily defeat. |
3 |
26 |
Gain Enemy if Avery Grant don't already have one. |
3 |
28 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
28 |
Continued as Drifter (Barbarian). |
4 |
30 |
Suffer from a life-threatening illness. |
5 |
30 |
Became a Scholar (Field Researcher). |
5 |
34 |
Make a breakthrough in Avery Grant's field. |
5 |
34 |
Promoted to Scholar (Field Researcher) rank 1. |
6 |
34 |
Attempted to change assignments. |
6 |
34 |
Switched to Scholar (Scientist) with previous rank. |
6 |
38 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
38 |
Continued as Scholar (Scientist). |
7 |
40 |
Entangled in a bureaucratic or legal morass that distracts Avery Grant from Avery Grant's work. |
8 |
42 |
Continued as Scholar (Scientist). |
8 |
45 |
Entangled in a bureaucratic or legal morass that distracts Avery Grant from Avery Grant's work. |