Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Star Marine (Marine). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
20 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
2 |
20 |
Failed to qualify for Courier (Scout). |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
24 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
24 |
Continued as Drifter (Wanderer). |
3 |
26 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
4 |
26 |
Became a Merchant (Merchant Marine). |
4 |
30 |
Imperial trade restrictions force Barry Christie out of business. |
5 |
30 |
Became a Scout (Surveyor). |
5 |
31 |
Barry Christie's ship is damaged, and Barry Christie have to hitch-hike Barry Christie's way back across the stars to the nearest scout base. |
5 |
31 |
Gain 2 Contacts. Gain 2 Enemies. |
6 |
31 |
Failed to qualify for Merchant Academy. |
6 |
31 |
Switched to Drifter (Scavenger). |
6 |
34 |
Victim of a crime |
6 |
35 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
35 |
Continued as Drifter (Scavenger). |
7 |
36 |
Barry Christie run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
36 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
37 |
Barry Christie aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
9 |
37 |
Failed to qualify for Merchant Academy. |
9 |
37 |
Switched to Drifter (Barbarian). |
9 |
40 |
Barry Christie do not know what happened to Barry Christie. There is a gap in Barry Christie's memory. |
10 |
40 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
10 |
42 |
Barry Christie retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
10 |
44 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |