Retired Scout Bat Kath  

Species Age Sex Str Dex End Int Edu SocUPP
Bwap 47 M 1 (-2) 3 (-1) 1 (-2) 11 (1) 9 (1) 7 (0)131B97
Faith in self
 
Skills
Admin 1
Advocate 1
Athletics 0
Diplomat 1
Electronics (Computers) 1
Electronics (Sensors) 1
Gun Combat 0
Heavy Weapons 0
Melee (Blade) 1
Persuade 2
Profession (Hostile Environment) 0
Recon 0
Science (Physical Sciences/Chemistry) 1
Seafarer 0
Stealth 0
Steward 0
Survival 0
Tactics 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Marine Ground Assault Marine01
Agent Law Enforcement Rookie01
Merchant Free Trader 12
Scout Surveyor Scout12
Scholar Scientist 02
 
Name Type Affinity Enmity Power Influence Species
Leander Oshea Enemy 0 4 1 2 Ziadd (M/57)
Ebwaas Asas Enemy 0 2 1 4 Bwap (M/35)
Ebwaas Asas is a questionable figure such as a criminal, pirate or disgraced noble.
Lular Powell Contact 2 1 0 0 Solomani, Imperium (F/45)
Maxwell Connell Contact 0 1 0 2 Vlazhdumecta (M/22)
Maxwell Connell is particularly unusual, such as an artificial intelligence or very alien being.
Maxwell Connell is diminished in both power and influence.
Maxwell Connell gains in influence.
Wapab Ke Enemy 0 5 3 1 Bwap (F/17)
Freeman Dickman Rival 2 2 1 1 Lancian (M/45)
 
Term Age History
1 18 Failed to qualify for Army Support (Army).
1 18 Submitted to the draft.
1 18 Became a Marine (Ground Assault) with the new title Marine.
1 21 Lost eye or limb. Owe 5,000 for medical bills.
2 21 Became a Agent (Law Enforcement) with the new title Rookie.
2 25 Go undercover to investigate an enemy.
2 25 Nearly killed. Fully recovered. Owe 40,000 for medical bills.
3 25 Voluntarily left Law Enforcement
3 25 Became a Merchant (Free Trader).
3 28 Embroiled in legal trouble.
3 29 Promoted to Merchant (Free Trader) rank 1.
4 29 Continued as Merchant (Free Trader).
4 31 A series of bad deals and decisions force Bat Kath into bankruptcy. Bat Kath salvages what Bat Kath can.
5 31 Became a Scout (Surveyor).
5 35 Bat Kath's scout ship is one of the first on the scene to rescue the survivors of a disaster but Bat Kath fail to help. Gain an Enemy.
5 35 Bat Kath's ship is damaged, and Bat Kath have to hitch-hike Bat Kath's way back across the stars to the nearest scout base.
5 35 Gain 2 Contacts. Gain 1 Enemies.
5 35 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
6 35 Continued as Scout (Surveyor).
6 36 Psychologically damaged by Bat Kath's time in the scouts.
7 36 Became a Scholar (Scientist).
7 38 A rival researcher blackens Bat Kath's name or steals Bat Kath's research. Gain a Rival.
8 40 Aging Crisis. Owe 10,000 for medical bills.
8 40 Retired at age 40.
8 40 Continued as Scholar (Scientist).
8 44 Assigned to work on a secret project for a patron or organisation.
9 44 Aging Crisis. Owe 40,000 for medical bills.
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