Retired Team Leader Benjiman Cooper  

Species Age Sex Str Dex End Int Edu SocUPP
Sydite 47 M 7 (0) 7 (0) 1 (-2) 7 (0) 12 (2) 5 (-1)7717C5
Draconian, Devious, Poor
 
Skills
Admin 1
Art (Creative) 0
Carouse 0
Diplomat 0
Electronics 0
Gun Combat 0
Investigate 1
Jack-of-All-Trades 1
Leadership 1
Mechanic 0
Medic 0
Persuade 3
Profession (Colonist) 0
Recon 0
Science (Physical Sciences) 0
Stealth 0
Streetwise 1
CareerAssignmentTitleRankTerms
Believer Missionary/Humanitarian Team Leader22
Drifter Wanderer 01
Believer Mainstream Believer Lay Person02
Drifter Scavenger 02
Agent Law Enforcement Rookie01
 
Name Type Affinity Enmity Power Influence Species
Randall Meyer Enemy 0 2 0 0 Sydite (M/19)
Vernie McGrath Enemy 0 3 1 1 Sydite (M/95)
Christina Cumming Enemy 0 2 0 1 Tapazmal (F/26)
Isobel Hawdon Enemy 0 2 2 0 Tapazmal (F/41)
Cameron Coulston Enemy 0 5 4 0 Swanfeh (M/19)
Cameron Coulston is in desperate trouble and could use the character’s help.
Eddie Conray Enemy 0 3 1 0 Darmine (M/21)
Mae Norman Enemy 0 2 0 4 Irhadre (F/25)
 
Term Age History
1 18 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
1 20 Benjiman Cooper retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
1 22 Forced to continue current assignment.
1 22 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
2 22 Continued as Believer (Missionary/Humanitarian).
2 25 Benjiman Cooper is chosen to represent Benjiman Cooper's faith in a vid show or other highly public forum.
2 26 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
3 26 Voluntarily left Missionary/Humanitarian
3 26 Became a Drifter (Wanderer).
3 29 Betrayed by a friend. One of Benjiman Cooper's Contacts or Allies betrays Benjiman Cooper, ending Benjiman Cooper's career. That Contact or Ally becomes a Rival or Enemy.
4 29 Switched to Believer (Mainstream Believer) with the new title Lay Person.
4 33 Benjiman Cooper refused an offer of inducements to betray Benjiman Cooper's faith. Gain 6 enemies.
5 33 Continued as Believer (Mainstream Believer).
5 37 Benjiman Cooper retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
6 37 Voluntarily left Mainstream Believer
6 37 Switched to Drifter (Scavenger).
6 39 Scarred. Fully recovered. Owe 10,000 for medical bills.
7 39 Failed to qualify for Broker (Merchant).
7 39 Continued as Drifter (Scavenger).
7 43 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
8 43 Failed to qualify for Free Trader (Merchant).
8 43 Submitted to the draft.
8 43 Became a Agent (Law Enforcement) with the new title Rookie.
8 44 Life ruined by a criminal gang. Gain the gang as an Enemy
9 44 Aging Crisis. Owe 10,000 for medical bills.
9 44 Retired at age 44.
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