Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
23 |
Severely injured. Owe 7,500 for medical bills. |
3 |
23 |
Failed to qualify for Courier (Scout). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Scout (Surveyor). |
3 |
25 |
When dealing with an alien race, Benjiman Mitchell botch an opportunity to gather extra intelligence about them. |
3 |
25 |
Benjiman Mitchell's ship is damaged, and Benjiman Mitchell have to hitch-hike Benjiman Mitchell's way back across the stars to the nearest scout base. |
3 |
25 |
Gain 1 Contacts. Gain 2 Enemies. |
3 |
27 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
4 |
27 |
Continued as Scout (Surveyor). |
4 |
29 |
Benjiman Mitchell have no idea what happened to Benjiman Mitchell – they found Benjiman Mitchell's ship drifting on the fringes of friendly space. |
5 |
29 |
Became a Scholar (Physician). |
5 |
32 |
Caught cheating in some fashion, advancing Benjiman Mitchell's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
5 |
32 |
An expedition or voyage goes wrong, leaving Benjiman Mitchell stranded in the wilderness. |
5 |
32 |
Gain an Enemy |
5 |
33 |
Promoted to Scholar (Physician) rank 1. |
6 |
33 |
Continued as Scholar (Physician). |
6 |
34 |
Make a breakthrough in Benjiman Mitchell's field. |
6 |
37 |
Promoted to Scholar (Physician) rank 2. |
7 |
37 |
Voluntarily left Physician |
7 |
37 |
Became a Citizen (Worker). |
7 |
40 |
Advanced training in a specialist field. |
7 |
41 |
Promoted to Citizen (Worker) rank 1. |
8 |
41 |
Aging Crisis. Owe 10,000 for medical bills. |
8 |
41 |
Retired at age 41. |
8 |
41 |
Continued as Citizen (Worker). |
8 |
45 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
9 |
45 |
Aging Crisis. Owe 40,000 for medical bills. |