Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
When dealing with an alien race, Benjiman Oshea botch an opportunity to gather extra intelligence about them. |
1 |
19 |
Benjiman Oshea inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
2 |
22 |
Continued as Scout (Courier). |
2 |
26 |
Perform an exemplary service for the scouts. |
2 |
26 |
Forced to continue current assignment. |
2 |
26 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
3 |
26 |
Continued as Scout (Courier). |
3 |
27 |
Spend several years jumping from world to world in Benjiman Oshea's scout ship. |
3 |
30 |
Promoted to Scout (Courier) rank 2. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Scout (Explorer) with previous rank. |
4 |
34 |
A new romantic starts. Gain an Ally. |
5 |
34 |
Continued as Scout (Explorer). |
5 |
37 |
Benjiman Oshea inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
6 |
37 |
Became a Drifter (Scavenger). |
6 |
41 |
Encounter a Psionic institute. |
6 |
41 |
Tested for psionic powers |
7 |
41 |
Became a Psion (Adept). |
7 |
43 |
Psionic abilities make Benjiman Oshea uncomfortable to be around. One contact or ally becomes a rival. |
7 |
45 |
Forced to continue current assignment. |
7 |
45 |
Promoted to Psion (Adept) rank 1 with the new title Initiate. |