Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Benjiman Penn do not know what happened to Benjiman Penn. There is a gap in Benjiman Penn's memory. |
2 |
19 |
Became a Rogue (Thief). |
2 |
22 |
Betrayed by a friend. One of Benjiman Penn's Contacts or Allies betrays Benjiman Penn, ending Benjiman Penn's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
22 |
Became a Scholar (Scientist). |
3 |
25 |
Advanced training in a specialist field. |
3 |
26 |
Promoted to Scholar (Scientist) rank 1. |
4 |
26 |
Continued as Scholar (Scientist). |
4 |
28 |
Entangled in a bureaucratic or legal morass that distracts Benjiman Penn from Benjiman Penn's work. |
4 |
30 |
Promoted to Scholar (Scientist) rank 2. |
5 |
30 |
Continued as Scholar (Scientist). |
5 |
31 |
A disaster leaves several injured, and others blame Benjiman Penn, forcing Benjiman Penn to leave Benjiman Penn's career. Gain a Rival. |
5 |
31 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
5 |
34 |
Promoted to Scholar (Scientist) rank 3. |
6 |
34 |
Voluntarily left Scientist |
6 |
34 |
Switched to Drifter (Scavenger). |
6 |
37 |
Benjiman Penn run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
37 |
Became a Entertainer (Artist). |
7 |
39 |
Go on a tour of the sector, visiting several worlds. Gain 2 Contacts. |
7 |
41 |
Promoted to Entertainer (Artist) rank 1. |
8 |
41 |
Continued as Entertainer (Artist). |
8 |
43 |
Moved to a new world. |