Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Bernhard Hughes's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Courier). |
2 |
25 |
Bernhard Hughes's scout ship is one of the first on the scene to rescue the survivors of a disaster but Bernhard Hughes fail to help. Gain an Enemy. |
2 |
25 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
3 |
26 |
Continued as Scout (Courier). |
3 |
27 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
4 |
27 |
Became a Merchant (Broker). |
4 |
28 |
Make an unexpected connection outside Bernhard Hughes's normal circles. Gain a Contact. |
5 |
31 |
Continued as Merchant (Broker). |
5 |
35 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
6 |
35 |
Became a Drifter (Wanderer). |
6 |
38 |
A new romantic starts. Gain an Ally. |
7 |
39 |
Continued as Drifter (Wanderer). |
7 |
42 |
Attacked by enemies that Bernhard Hughes easily defeat. |
7 |
42 |
Gain Enemy if Bernhard Hughes don't already have one. |
7 |
43 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
43 |
Continued as Drifter (Wanderer). |
8 |
44 |
Betrayed by a friend. One of Bernhard Hughes's Contacts or Allies betrays Bernhard Hughes, ending Bernhard Hughes's career. That Contact or Ally becomes a Rival or Enemy. |