Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Worker (Citizen). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Attempted a risky adventure and was sent to prison. |
2 |
22 |
Became a Prisoner (Inmate). |
2 |
25 |
Hire a new lawyer. |
2 |
26 |
Promoted to Prisoner (Inmate) rank 1. |
2 |
26 |
Paroled from prison. |
3 |
26 |
Failed to qualify for Star Marine (Marine). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
28 |
A good deal ensures Bertram Batt is living the high life for a few years. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
Bankrupted by a rival. Gain the other trader as a Rival. |
5 |
34 |
Failed to qualify for Law Enforcement (Agent). |
5 |
34 |
Switched to Drifter (Barbarian). |
5 |
38 |
Encounter a Psionic institute. |
5 |
38 |
Tested for psionic powers |
5 |
38 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
38 |
Became a Psion (Wild Talent). |
6 |
41 |
Experimented on by a corporation, government, or other organisation |
7 |
41 |
Failed to qualify for Free Trader (Merchant). |
7 |
41 |
Returned to Drifter (Barbarian). |
7 |
45 |
Attacked by enemies and injured. |
7 |
45 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
7 |
45 |
Gain Enemy if Bertram Batt don't already have one. |
7 |
45 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |