Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
19 |
A revolution, attack or other unusual event throws Bessie Kabble's life into chaos, forcing Bessie Kabble to leave the planet. |
2 |
19 |
Failed to qualify for Line/Crew (Navy). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Army (Cavalry) with the new title Private. |
2 |
21 |
Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally. |
3 |
21 |
Failed to qualify for Physician (Scholar). |
3 |
21 |
Became a Drifter (Wanderer). |
3 |
25 |
Find an Alien Artifact. |
3 |
25 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
25 |
Continued as Drifter (Wanderer). |
4 |
26 |
Encounter a Psionic institute. |
4 |
26 |
Tested for psionic powers |
5 |
29 |
Continued as Drifter (Wanderer). |
5 |
33 |
Promoted to Drifter (Wanderer) rank 2. |
6 |
33 |
Continued as Drifter (Wanderer). |
6 |
35 |
Betrayed by a friend. One of Bessie Kabble's Contacts or Allies betrays Bessie Kabble, ending Bessie Kabble's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
35 |
Entered Merchant Academy with the Shipboard curriculum. |
7 |
37 |
Expand the field of Electronics (Computers), but gain a Rival in Bessie Kabble's former tutor. |
7 |
39 |
Graduated. |
8 |
39 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
39 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
43 |
A good deal ensures Bessie Kabble is living the high life for a few years. |
9 |
43 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
43 |
Retired at age 43. |
9 |
43 |
Continued as Merchant (Merchant Marine). |
9 |
44 |
Imperial trade restrictions force Bessie Kabble out of business. |
10 |
44 |
Aging Crisis. Owe 40,000 for medical bills. |