Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
21 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
23 |
Bonnie Cameron is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
3 |
23 |
Became a Noble (Administrator) with the new title Assistant. |
3 |
27 |
Nearly killed. Owe 15,000 for medical bills. |
4 |
27 |
Became a Citizen (Worker). |
4 |
28 |
Bonnie Cameron learn something Bonnie Cameron should not have – a corporate secret, a political scandal – which Bonnie Cameron can profit from illegally. |
4 |
28 |
Gain a criminal contact. |
4 |
31 |
Forced to continue current assignment. |
4 |
31 |
Promoted to Citizen (Worker) rank 1. |
5 |
31 |
Continued as Citizen (Worker). |
5 |
32 |
Bonnie Cameron's business expands, Bonnie Cameron's corporation grows, or the colony thrives. |
5 |
35 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
6 |
35 |
Continued as Citizen (Worker). |
6 |
38 |
Political upheaval strikes Bonnie Cameron's homeworld, and Bonnie Cameron is caught up in the revolution. |
6 |
39 |
Promoted to Citizen (Worker) rank 3. |
7 |
39 |
Continued as Citizen (Worker). |
7 |
41 |
Moved to a new world. |
7 |
43 |
Promoted to Citizen (Worker) rank 4 with the new title Craftsman. |
8 |
43 |
Continued as Citizen (Worker). |
8 |
44 |
Victim of a crime |
8 |
47 |
Promoted to Citizen (Worker) rank 5. |