Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
20 |
Arrested and charged. |
1 |
20 |
Failed to defend self. Gain an Enemy and go to prison. |
1 |
22 |
Promoted to Rogue (Enforcer) rank 1. |
2 |
22 |
Became a Prisoner (Inmate). |
2 |
24 |
Vocational Training. |
2 |
26 |
Promoted to Prisoner (Inmate) rank 1. |
2 |
26 |
Paroled from prison. |
3 |
26 |
Became a Scout (Courier). |
3 |
28 |
Brad Mcandrew's ship is damaged, and Brad Mcandrew have to hitch-hike Brad Mcandrew's way back across the stars to the nearest scout base. |
3 |
28 |
Gain 1 Contacts. Gain 1 Enemies. |
4 |
28 |
Became a Citizen (Corporate). |
4 |
29 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
5 |
32 |
Continued as Citizen (Corporate). |
5 |
36 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
36 |
Promoted to Citizen (Corporate) rank 1. |
6 |
36 |
Continued as Citizen (Corporate). |
6 |
38 |
Brad Mcandrew's business expands, Brad Mcandrew's corporation grows, or the colony thrives. |
6 |
40 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
7 |
40 |
Continued as Citizen (Corporate). |
7 |
42 |
Political upheaval strikes Brad Mcandrew's homeworld, and Brad Mcandrew is caught up in the revolution. |