Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
21 |
A prank goes horribly wrong. Gain an Enemy |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Became a Drifter (Wanderer). |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
30 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
33 |
Betrayed by a friend. One of Bradley Bailey's Contacts or Allies betrays Bradley Bailey, ending Bradley Bailey's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
33 |
Became a Citizen (Colonist). |
5 |
37 |
Political upheaval strikes Bradley Bailey's homeworld, and Bradley Bailey is caught up in the revolution. |
5 |
37 |
Promoted to Citizen (Colonist) rank 1. |
6 |
37 |
Continued as Citizen (Colonist). |
6 |
40 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
40 |
Became a Rogue (Thief). |
7 |
44 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |