Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
19 |
A new romantic starts. Gain an Ally. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
26 |
Embroiled in legal trouble. |
2 |
26 |
Promoted to Merchant (Broker) rank 1. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
30 |
Good fortune |
3 |
30 |
Forced to muster out. |
4 |
30 |
Failed to qualify for Journalist (Entertainer). |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
32 |
Attempted a risky adventure and was injured. |
4 |
32 |
Scarred. Owe 2,500 for medical bills. |
4 |
34 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
35 |
Brennan Boyd do not know what happened to Brennan Boyd. There is a gap in Brennan Boyd's memory. |
6 |
35 |
Failed to qualify for Pirate (Rogue). |
6 |
35 |
Switched to Drifter (Wanderer). |
6 |
38 |
Betrayed by a friend. One of Brennan Boyd's Contacts or Allies betrays Brennan Boyd, ending Brennan Boyd's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
38 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
7 |
40 |
Brennan Boyd's ship or starport is destroyed by criminals. Gain them as an Enemy. |
8 |
40 |
Became a Citizen (Colonist). |
8 |
44 |
Brennan Boyd gain experience in a technical field as a computer operator or surveyor. |
8 |
44 |
Promoted to Citizen (Colonist) rank 1. |