Term |
Age |
History |
---|
1 |
18 |
Entered Merchant Academy with the Business curriculum. |
1 |
19 |
A prank goes horribly wrong. Gain a Rival. |
1 |
21 |
Dropped out of the merchant academy. |
2 |
21 |
Became a Rogue (Thief). |
2 |
22 |
Crime pays off. Gain victim as Enemy. |
2 |
25 |
Promoted to Rogue (Thief) rank 1. |
3 |
25 |
Attempted to change assignments. |
3 |
25 |
Failed to qualify for Pirate (Rogue). |
3 |
25 |
Continued as Rogue (Thief). |
3 |
26 |
Involved in a feud with a rival criminal organization. |
3 |
29 |
Promoted to Rogue (Thief) rank 2. |
4 |
29 |
Continued as Rogue (Thief). |
4 |
32 |
Involved in a feud with a rival criminal organization. |
4 |
32 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
4 |
33 |
Promoted to Rogue (Thief) rank 3. |
5 |
33 |
Continued as Rogue (Thief). |
5 |
35 |
Crime pays off. Gain victim as Enemy. |
6 |
37 |
Continued as Rogue (Thief). |
6 |
39 |
Backstab a fellow rogue for personal gain. |
6 |
41 |
Promoted to Rogue (Thief) rank 4. |
7 |
41 |
Continued as Rogue (Thief). |
7 |
42 |
Crime pays off. Gain victim as Enemy. |
7 |
45 |
Promoted to Rogue (Thief) rank 5. |