Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
19 |
Suffered a deep tragedy. |
1 |
22 |
Graduated with honors. |
2 |
22 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
22 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
2 |
26 |
Commanding officer takes an interest in Buck Middlemiss's career. |
2 |
26 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
29 |
Buck Middlemiss foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
30 |
Promoted to Navy (Line/Crew) officer rank 3 with the new title Lieutenant. |
4 |
30 |
Continued as Navy (Line/Crew). |
4 |
33 |
Vessel participates in a notable military engagement. |
4 |
34 |
Promoted to Navy (Line/Crew) officer rank 4 with the new title Commander. |
5 |
34 |
Continued as Navy (Line/Crew). |
5 |
35 |
Buck Middlemiss is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
6 |
35 |
Failed to qualify for Field Researcher (Scholar). |
6 |
35 |
Became a Drifter (Scavenger). |
6 |
38 |
Scarred. Owe 5,000 for medical bills. |
7 |
38 |
Failed to qualify for Law Enforcement (Agent). |
7 |
38 |
Continued as Drifter (Scavenger). |
7 |
42 |
Buck Middlemiss run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
42 |
Became a Agent (Corporate Agent). |
8 |
46 |
An investigation takes on a dangerous turn. |