Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Made lifelong friends. Gain 3 Allies. |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Became a Agent (Corporate Agent). |
2 |
28 |
Accepted a deal with criminal or other figure under investigation. |
3 |
28 |
Failed to qualify for Performer (Entertainer). |
3 |
28 |
Submitted to the draft. |
3 |
28 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
30 |
Given advanced training in a specialist field |
4 |
32 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
Befriend a useful ally in one sphere. Gain an Ally. |
5 |
36 |
Continued as Merchant (Merchant Marine). |
5 |
40 |
Forced to muster out. |
6 |
40 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
44 |
Burl McNab is caught in the periphery of a scandal. |
6 |
44 |
Demoted to Believer (Holy Warrior) rank -1. |