Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
23 |
Suffer from a life-threatening illness. |
3 |
23 |
Failed to qualify for Corporate Agent (Agent). |
3 |
23 |
Switched to Drifter (Wanderer). |
3 |
27 |
Carl Nichols do not know what happened to Carl Nichols. There is a gap in Carl Nichols's memory. |
4 |
27 |
Failed to qualify for Corporate Agent (Agent). |
4 |
27 |
Returned to Drifter (Scavenger). |
5 |
31 |
Continued as Drifter (Scavenger). |
5 |
33 |
Attacked by enemies that Carl Nichols easily defeat. |
5 |
33 |
Gain Enemy if Carl Nichols don't already have one. |
5 |
35 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
35 |
Continued as Drifter (Scavenger). |
6 |
38 |
Betrayed by a friend. One of Carl Nichols's Contacts or Allies betrays Carl Nichols, ending Carl Nichols's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
38 |
Became a Scout (Courier). |
7 |
42 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
8 |
42 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
46 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |