Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Support (Marine). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Offered job by a patron. Now owe him a favor. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Became a Rogue (Thief). |
2 |
23 |
A police detective or rival criminal forces Carlton Hall to flee and vows to hunt Carlton Hall down. Gain an Enemy. |
3 |
23 |
Became a Army (Army Support) with the new title Private. |
3 |
25 |
Thrown into a brutal ground war |
4 |
27 |
Continued as Army (Army Support). |
4 |
29 |
Forced out after co-operating with military investigation in commanding officer's illegal activity. |
5 |
29 |
Failed to qualify for Physician (Scholar). |
5 |
29 |
Switched to Drifter (Barbarian). |
5 |
33 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
33 |
Continued as Drifter (Barbarian). |
6 |
37 |
Attacked by enemies that Carlton Hall easily defeat. |
6 |
37 |
Gain Enemy if Carlton Hall don't already have one. |
6 |
37 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
7 |
37 |
Continued as Drifter (Barbarian). |
7 |
38 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
8 |
38 |
Failed to qualify for Journalist (Entertainer). |
8 |
38 |
Switched to Drifter (Scavenger). |
8 |
41 |
Carlton Hall run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
41 |
Failed to qualify for Merchant Academy. |
9 |
41 |
Submitted to the draft. |
9 |
41 |
Became a Scout (Surveyor). |
9 |
43 |
Carlton Hall's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |